Project Overview
This is a prototype of an educational memory-based game where the player must appropriately treat and manage various patients with varying conditions. The game teachs the player about the generic names of widely used medicine, how blood transfusion works, and CPR through a mini-rhythm game. All the relevant learning materials can be found during gameplay, constantly letting the player correct their mistakes and memorize the info.
- Responsibilities
- Gameplay Programming, UI Programming
- Development Time
- 4 Weeks
- Grade
- Distinction
Systems & Features
- Patient Types: Med, Blood, CPR
- Patient Details Randomizer
- UI Document for Patient Reports
- Non-Diegetic & Spatial UI for interactions
- Object Pooled Patient Spawner
- Blood Transfusion Solver
- Items & Item Storage Shelfs
- Points System
- Coroutines
What I Learnt
Documentation
Here's a presentation I've made during univeristy, along with an report on this project that talks about the potential use cases of serious games in the medical field. (some of the content are gifs but they can't play on the pdf viewer)
Future Work
- Wound Types + Treatments
- Item Stock Management
- Item Expiry
- Mood Timers for Patients
- Hospital Cleaning & Sanitation