Hari's Portfolio   |   MiniDoc - Medic Simulator

Project Overview

This is a prototype of an educational memory-based game where the player must appropriately treat and manage various patients with varying conditions. The game teachs the player about the generic names of widely used medicine, how blood transfusion works, and CPR through a mini-rhythm game. All the relevant learning materials can be found during gameplay, constantly letting the player correct their mistakes and memorize the info.

Unity C# UI Serious Game
Responsibilities
Gameplay Programming, UI Programming
Development Time
4 Weeks
Grade
Distinction

Systems & Features

What I Learnt

Working on the above mentioned systems helped improve my coding skills such as practicing better structure and readability in code. Additionally, I've never worked on a modular item storage system before so thats one more thing I'm now familiar with. The only tedious bit was making the CPR mini-game which took a lot of time to try different camera angles and different approaches for this rhythm game.

Documentation

Here's a presentation I've made during univeristy, along with an report on this project that talks about the potential use cases of serious games in the medical field. (some of the content are gifs but they can't play on the pdf viewer)

Future Work