Hari's Portfolio   |   Pushy Plushy

Project Overview

Pushy Plushy is cute and chaotic 2-4 player party game where players compete against each other in 10 different fast-paced mini-games. Each mini-game has various modifiers that changes how it's played, making them feel different and unique every run. Players are also given tools and weapons based on the mini-game to earn the most points.
This game had been developed as a collaborative project with a team of 26 members during my university, with students from different disciplines such as concept art, 3D art, animation, design, and tech. Pushy Plushy is also set to release on Steam in the future, and its demo is available for download on our itch.io and Steam pages.

Unreal Engine C++ Visual Script Team Project
Responsibilities
Gameplay Programming
Development Time
5 Weeks
Grade
First Class

What I Contributed

What I Learnt

I was a member of the tech team and was responsible for working closely with designers to implement the gameplay mechanics. I worked on making 2 mini-games and shared the responsibility of implementing the modifiers system with a designer. Working on the modifiers required me to make changes to most of the mini-game which meant understanding new code written by other tech members to ensure my changes don't break the game, along with managing GitHub to ensure there are no merge conflicts. Addtionally, a lot of each tech team member's code was being refactored due to playtesting feedback, which made it twice as hard to work on the modifiers. Through this process I became very comfortable with most of our codebase and Unreal systems such as game modes, dictionaries, gameplay tag manager, controllers, level blueprints, and input maps.

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