Project Overview
This project explores Physically Based Rendering with Cook-Torrance Reflectance Model along with cubemap-based image lighting and ImGui controls for adjusting material properties.
- Responsibilities
- Graphics Programming
- Development Time
- 3 Weeks
- Grade
- Distinction
Systems & Features
- Cook-Torrance BRDF: NDF, Fresnel, G
- Image Based Lighting (IBL)
- Irradiance and Specular Environment Map
- Material Loading and Sampling
- ImGui Graphical User Interface
- Toon Pixel Shaders