Project Overview
A co-op party-style game made by a group of 6 students, where 1-4 players take on the role of firefighting in different scenario such as forest fires or urban fires that are procedurally generated. The players must work together to locate the fire, navigate through the forest with the hose, cut down trees to make shorter path for the hose, rescue civilians by bringing them to a camp in a safe zone, drive a fire engine, ensure to put out the fire before it spreads too much.
- Responsibilities
- Gameplay Programming, Audio Programming, Technical Artist, Technical Design
- Development Time
- 6 Weeks
- Grade
- Distinction
- Awarded Title
- 2nd Place - Game Animation Award by Double Eleven, Game Republic 2026
- Awarded Title
- 2nd Place - Game Design Award by Sumo Digital, Game Republic 2026
What I Contributed
- Water Mechanic
- Hose Mode Switching
- Items & Item Storage System
- Breakable Objects
- Ragdoll System
- Points System
- Audio Manager & SFX
- Shader Graph & VFX
- Lighting & Post-Processing
- Bug Fixing
- Coroutines
What I Learnt
Future Work
- Multiple Fire Scenarios
- Online Multiplayer
- Progression Systems